3.5-1049 12 évvel, 10 hónappal ezelőtt Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 12 évvel, 10 hónappal ezelőtt Reenable mulli and negx, seems to work fine.
3.5-1047 12 évvel, 10 hónappal ezelőtt Git pull
3.5-1035 12 évvel, 10 hónappal ezelőtt Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 12 évvel, 10 hónappal ezelőtt Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 12 évvel, 10 hónappal ezelőtt GLSL: also define pinned_memory in renderer.cpp
3.5-1043 12 évvel, 10 hónappal ezelőtt Remove an obsolete documentation file
3.5-1042 12 évvel, 11 hónappal ezelőtt Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 12 évvel, 11 hónappal ezelőtt Disable Vsync while holding tab to disable the frame limit.
3.5-1040 12 évvel, 11 hónappal ezelőtt GLSL: store and use exact ubo sizes
3.5-1039 12 évvel, 11 hónappal ezelőtt Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 12 évvel, 11 hónappal ezelőtt remove some ogl error
3.5-1037 12 évvel, 11 hónappal ezelőtt fix software backend
3.5-1036 12 évvel, 11 hónappal ezelőtt GLSL: don't apply unsupported msaa settings
3.5-1035 12 évvel, 11 hónappal ezelőtt disable pinned memory for fglrx
3.5-1034 12 évvel, 11 hónappal ezelőtt Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 12 évvel, 11 hónappal ezelőtt Fix some warnings.
3.5-1032 12 évvel, 11 hónappal ezelőtt GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 12 évvel, 11 hónappal ezelőtt Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 12 évvel, 11 hónappal ezelőtt GLSL: explicitly check for gl errors for pinned memory